Simple play icon Course
Skills Expanded

Characterizing Skeletons with MotionBuilder

by Chris Glick

In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them. Software Required: MotionBuilder 2009 and up

What you'll learn

In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them. We'll begin this project by bringing in a correctly formatted skeleton and characterize it. We'll then go into how to manually characterize a skeleton if your naming convention differs from MotionBuilder's. We'll then learn how to characterize a quadruped rig and how to get around specific issues that can crop up while working with quadrupeds. This series of lessons will take us through the process of bringing in your external skeletons and creating the FBIK rig on top of them so you can use the power of MotionBuilder on your own characters. MotionBuilder 2009 and up

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

Ready to upskill? Get started