Crafting Characters from Design to Composite in ZBrush and Maya

In this course, we will take a global look at all the techniques required to do the models, textures, and shading for a character. Software required: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut.
Course info
Level
Advanced
Updated
Jul 1, 2012
Duration
4h 33m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 1, 2012
Duration
4h 33m
Description

In this course, we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail, we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally, we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop, and Mudbox. Software required: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut.

About the author
About the author

Jean-Michel Bihorel is a french CG Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Jean-Michel Bihorel, I'm a technical director, and anime in Istanbul, and I've been working in commercials and movies for the past four years. I have also spent a great amount of my free time working on personal projects to keep developing my creativity. In the story we will see how to make a good looking picture, starting from a very rough concept. And by refining it step by step along the project. We will see how to work with complex textures, shadings, in order to obtain appealing surfaces for all different materials. To sum up, we cover all the step required to complete a hopefully, outstanding picture, we'll be covering a wide range of trick, from modeling, texturing, to shading. And at the end of this tutorial you should be able to bring your own character to life. So let's get started.