Learn to create complex collision interactions using dynamic simulations in Cinema 4D with few to no keyframes. You’ll also learn how real world properties like gravity and bounce are used to drive simulations with physically realistic results.
Keyframed animation can already be quite a tedious process, but to manually animate the complex physics of several collision objects is pretty impractical. Cinema 4D’s dynamics system allows you to setup broad controls and let physically accurate simulations recreate real-world physics. Some might say dynamics is even fun! This course, Cinema 4D Dynamics Fundamentals, will cover the concepts and tools you’ll need to start using dynamics in your creations. First, you’ll cover the essential ingredients including defining what dynamics are, as well as the two main Cinema 4D dynamics tags: rigid body and collider body. From there, you’ll go under the hood to look at collision shapes, triggers, and other parameters that make this system tick. Next, you’ll learn how to affect the personality of the dynamics simulation by altering characteristics like bounce, friction, mass, and aerodynamics. Lastly, you’ll examine several sample scenes that tie the various elements together into practical examples like creating a ground cracking effect, flying physically accurate paper airplanes, and a self playing pinball machine. By the end of the course, you’ll have the foundation needed to creatively explore and incorporate physically accurate simulations in your Cinema 4D creations. Software required: Cinema 4D Studio.
Alan Demafiles is a freelance 3D motion designer based in Texas. Learn more at demafleez.com and follow him on Twitter @demafleez.
Section Introduction Transcripts
Section Introduction Transcripts
Course Overview Hey there everyone. My name is Alan Demafiles, and welcome to my course, Cinema 4D Dynamics Fundamentals. I'm a freelance motion designer, visual effects artist, and 3D generalist who has had the privilege to work with clients including Disney, Discovery Channel, and Netflix on their feature film entitled XOXO. Cinema 4D's dynamics is a robust physics system used to simulate real- world collision interactions. It's widely used in both motion graphics and visual effects thanks to its ease of use, powerful toolset, and integration with Adobe After Effects. This course is an overview of Cinema 4D's rigid body dynamic system. Some of the major topics that we will cover include using dynamics tags, specifically the rigid body and collider body tags. We'll look under the hood at parameters like collision shapes and triggers that control when and where dynamics occurs. We'll look at parameters affecting dynamics personality, such as bounce and center of gravity. And lastly, we'll deconstruct several sample scenes, like dominos and pinball, to get a big picture view of dynamics in action. By the end of this course, you'll have a solid grasp of Cinema 4D's dynamic system so that you can add realistic simulations to your own 3D animations, and you'll learn plenty of tips and tricks along the way. Before beginning the course, you should be familiar with Cinema 4D's user interface and have a general understanding of concepts related to 3D software. I hope you'll join me on this journey to learn about rigid body simulations with the Cinema 4D Dynamics Fundamentals course, at Pluralsight.