In this course, you’ll go through a basic product visualization workflow in CINEMA 4D, including theory and a practical example. The goal is to prepare you to undertake a product visualization project. Software required: CINEMA 4D R16, Photoshop CC.
Learn the key lessons to an efficient workflow in CINEMA 4D that will help you create better work commercially as well as personally. In this course, High-resolution Product Rendering in CINEMA 4D, you'll learn how to create a high-resolution product rendering that will not only present the viewer with an idea of how the product looks, but will also spark some attention due to its composition. First, you'll learn how to adapt a workflow to suit high-resolution rendering. Next, you'll learn some tricks on how to render render-regions, and camera settings for effects like depth-of-field and motion blur. Finally, you'll learn about post-production techniques like color-correction and similar tasks. By the end of the course, you'll have all the tools you need to undertake and excel on a product visualization project of your own in CINEMA 4D. Software required: CINEMA 4D R16, Photoshop CC.
Nejc is a 3D Artist currently working as a freelancer mainly in the field of architectural and product visualization. He enrolled in one of Slovenia's Computer Science schools and became a Visual Communications graduate. His working experience include working both as a freelancer and a full-time studio employee. His own company was founded in 2015 and since then Nejc has done a variety of work involving product and architectural visualization.
Course Overview Hello there, my name is Nejc and I would like to present you with my Cinema 4D course about product visualization. A little bit about me, I am a 3D generalist working in the field of architecture visualization, product visualization, and similar fields. My experience ranges from working solo as a freelance artist to being fulltime employed in a studio. My motto is in creativity and efficiency, two usually very uncooperative adjectives, but to me they are the path to great work. In this course we will go through the trenches of both theory and practical work, starting with concept development. I will do my best to show you the keys to an efficient workflow that will help you create better work commercially as well as personally. We will go over material basics, how material channels work, and for all you intermediate users, we go through the basics of BRDFs and manipulating texture maps inside Cinema 4D. One of the key takeaways for everyone will be on how to adapt the workflow to suite high resolution rendering. I will show you a couple of tricks with rendering render regions and we will also take a look at camera settings for effects like depth of field and motion blur. We will end our project doing postproduction, which entails color correction and similar tasks, and by the end of the course you will be able to take a similar project from start to finish on your own. With that said, looking forward to showing you around.