Create a comfortable modeling workflow in CINEMA 4D by learning the basics. In this course, you'll use a project-based approach as you explore the basics of modeling, commonly used tools, and some time-saving tips and techniques in CINEMA 4D.
Looking to gain an introductory look into CINEMA 4D modeling techniques?
In this course, CINEMA 4D Modeling Fundamentals, you'll learn about CINEMA 4D's powerful modeling tools and its hierarchy-based workflow that will make your modeling process extremely flexible.
First, you'll explore how to create simple geometry in CINEMA 4D and manipulate it in your scenes.
Next, you'll discover a variety of polygon modeling tools that will allow you to add edges, extrude faces, and shape your geometry.
Then, you'll delve into using generators to create geometry from primitive or custom splines, how to smooth objects with a subdivision surface, and how you can modulate the edge hardness.
Finally, you'll cover some MoGraph tools that will let you easily work with duplicates in your scenes.
By the end of this Cinema 4D modeling basics course, you'll have a better understanding of how these tools work together, you'll be able to create your own modeling solutions, and really come up with a workflow that's comfortable.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Course Overview [Autogenerated] Hello, I'm Justin Marshall and welcome to Cinema four D Modeling fundamentals. In this course, you'll get an introductory look at the powerful and flexible modelling tools and work flows in cinema. Four D. Some of the major topics will cover as we build up a realistic drone model. Include how Cinema four D works with geometry, specifically polygons. Common polygon modelling tools for adding edge loops and cuts. Extruding in battling geometry and combining geometry in different ways. Using generators to create geometry from primitive or custom spines, smoothing objects with a subdivision surface and modulating the hardness. By the end of this cinema 40 training, you'll have a better understanding of how all these tools work together. Then you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable for you. So I hope you'll join me as we go through Cinema. 40. Modeling fundamentals here. A little site