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CINEMA 4D Modeling Fundamentals

Create a comfortable modeling workflow in CINEMA 4D by learning the basics. In this course, you'll use a project-based approach as you explore the basics of modeling, commonly used tools, and some time-saving tips and techniques in CINEMA 4D.

Beginner
5h 32m
(24)

Created by Justin Marshall

Last Updated Dec 06, 2022

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  • Course

CINEMA 4D Modeling Fundamentals

Create a comfortable modeling workflow in CINEMA 4D by learning the basics. In this course, you'll use a project-based approach as you explore the basics of modeling, commonly used tools, and some time-saving tips and techniques in CINEMA 4D.

Beginner
5h 32m
(24)

Created by Justin Marshall

Last Updated Dec 06, 2022

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What you'll learn

Looking to gain an introductory look into CINEMA 4D modeling techniques? In this course, CINEMA 4D Modeling Fundamentals, you'll learn about CINEMA 4D's powerful modeling tools and its hierarchy-based workflow that will make your modeling process extremely flexible. First, you'll explore how to create simple geometry in CINEMA 4D and manipulate it in your scenes. Next, you'll discover a variety of polygon modeling tools that will allow you to add edges, extrude faces, and shape your geometry. Then, you'll delve into using generators to create geometry from primitive or custom splines, how to smooth objects with a subdivision surface, and how you can modulate the edge hardness. Finally, you'll cover some MoGraph tools that will let you easily work with duplicates in your scenes. By the end of this course, you'll have a better understanding of how these tools work together, you'll be able to create your own modeling solutions, and really come up with a workflow that's comfortable. Software required: CINEMA 4D.

CINEMA 4D Modeling Fundamentals
Beginner
5h 32m
(24)
Table of contents

About the author
Justin Marshall - Pluralsight course - CINEMA 4D Modeling Fundamentals
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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