Cinema 4D's Mograph module is one of the most powerful and widely used tools available to today's motion designers. In this course, you'll get an in-depth, introductory look at using Cinema 4D's Mograph tools. Software required: Cinema 4D R18.
Are you a new motion designer just starting out, or are simply looking to expand your skill-set by adding the power of Cinema 4D's Mograph tools? In this course, Cinema 4D Mograph Fundamentals, you'll be introduced to Cinema 4D's Mograph tools and learn how to utilize them in practice. First, you'll learn a basic overview of the fundamental building blocks of Cinema 4D's Mograph module - generators, cloners, effectors, and how to use them together. Next, you'll explore several different real-world scenarios, which will give you a chance to get more in-depth with specific tools, while creating animations similar to real design challenges. Some of these scenarios will include using C4D R18's new Voronoi Fracture object to procedurally break something into pieces and make it crumble, cloning a swarm of objects along a spline path, and using the Inheritance Effector with dynamics to form them into a logo. Finally, you'll learn how to use the Sound Effector to make things react to any music or sound clip, and how to use the Volume Effector to create a 3D pixelated animation effect. When you're finished with this course, you'll have a solid understanding of some of the most powerful and widely-used motion design tools in the industry. You'll have a great foundation for creating robust animations, and creating your own awesome animations using Cinema 4D R18's Mograph tools. Software required: Cinema 4D R18.
Course Overview Hi there future Mograph connoisseurs. My name is Josh Smith, and welcome to my Cinema 4D Mograph Fundamentals course. I'm an Emmy-nominated freelance CG artist and designer based out of wine country up in beautiful sunny Northern California. As Cinema 4D continues to receive updates and improvements helping it become more and more of a powerful and widely respected tool for both CG artists, as well as motion designers, it's becoming a more commonly used piece of software in the industry. In addition to its ever-expanding arsenal of features, one of C4Ds core sources of power continues to lie in its Mograph module and toolset. In this course, we're going to introduce and explore these Mograph tools found in C4D R18 and explore using them to create some really cool effects and animations. Some of the major topics we will cover include using Mograph generator objects, such as cloner objects and MoText objects and effectors, using the Voronoi Fracture object to break things into pieces in a procedural and nondestructive way, animating clones along a spline and using the inheritance effector to make them swarm and form a certain shape or logo implementing basic dynamics with objects or clones, using the sound effector to animate objects with an audio clip, and finally, using the volume effector to apply a 3D pixelated or voxelized effect to our animations. By the end of this course, you should have a solid understanding of and feel very comfortable using C4D's Mograph tools and hopefully you'll feel very inspired, as well as empowered, to go out and start playing with them more and pushing the limits even further. There really is no end to what you can do with these tools. Before you begin this course, you should already have some basic knowledge of how 3D animation software works, as well as the basics of getting around Cinema 4D's user interface. I hope you're excited to join me and let me show you the ropes of Mograph with this Cinema 4D Mograph Fundamentals course here, at Pluralsight.
Cloner Objects Okay, guys. Welcome to our first Cinema 4D Mograph Fundamentals module, Cloner Objects. I hope you're excited to start playing with one of the most fun and powerful features of Cinema 4D. Now Mograph can seem a bit overwhelming at first if you've never touched it before. I know it was for me when I started playing with it seven or so years ago. There is just so much you can do. But really, once you get the hang of it, it's so much fun and really very intuitive and easy to use, and once you start combining it with Expresso and other tools, there is virtually no end to what you can do. But to get started, in this module, we'll begin slowing introducing one of core pieces of Mograph, the cloner object. We will go through and discuss each of the various modes cloners can be used in, such as linear, grid array, object, radial, and the new honeycomb mode added in R18. As we cover each mode, we'll get a chance to discuss and play with each of their respective settings and parameters, so let's go ahead and get started creating some stuff.
Mograph Effectors In our next module, Mograph Effectors, we're going to dive a little bit deeper into the world of Mograph, but still keep things fairly simple. We're going to introduce and use two other Mograph generators in addition to a cloner, the MoText object and the Fracture object. We'll talk a little about the specifics of each and how they work. We're also going to start working with Mograph effectors and cover using a couple basic ones such as the random and plain effectors, as well as exploring the settings we have control over in each. We'll also go over using the Mograph selection tool to control specific clones, creating effector groups and controlling which generators they affect, and using fall-offs for our effectors. And lastly, in this module, we'll explore using Mograph shaders, color, and the shader effector to further control how our clones look and behave.
Voronoi Fracture Objects Okay guys. This next module I'm pretty excited about. We're going to be talking about a really great new tool that just got added to Cinema 4D R18. It's called the Voronoi Fracture object. Before, when you wanted to do a really cool animation where you fractured something into pieces or shattered it apart, you would have to use a third-party plugin in order to fracture it, and sometimes depending on how much you wanted to pay or what plugin was available, it was a little iffy. But in this module, we're going to explore how easy MAXON has made it to have a great amount of creative control over breaking things into pieces. We'll go over point generators and distribution sources which control how our object is fractured, as well as adding and controlling different distribution sources to add complexity to our fractures. We'll also look at integrating dynamics and using the new push apart effector with an animated falloff to create a dissolving crumbling effect.
Cloning Along a Spline and Using the Inheritance Effector In this next module, we're going to take some of the Mograph basics we've already learned and put them to test, as well as expand on them a little. We'll explore a fairly commonly done Mograph animation in which we build a logo out of a swarm of objects. To do this, first we'll look at cloning objects and moving them along a spline path. We'll look at using the Inheritance Mograph effector, which tells our clones to take the shape of any given target object, and we'll also look at how to use a matrix object to create our target object. And to make our animation a bit more interesting, we'll also explore using random effectors again on our clones, as well as applying dynamics to them so they move in a more organic way.
Using the Sound Effector, MoInstances, and Tracer Objects Okay guys. I hope you're ready to step it up a little because our next module is going to go over some really cool and powerful Mograph tools. We are going to take a look at animating clones along a spline path again, except this time, we're going to show how we can manipulate them using an audio track and the sound effector. And once we have our clones dancing along our spline how we'd like, we're going to take it a step further and look at using yeah, you guessed it, the Step Effector, along with Moinstances to create a sort of ghosted trail behind our clones, and I promise no more step jokes. And finally, we'll explore a different technique for creating trails through use of a tracer object and spline sweeps. So I hope you guys are ready because we're going to go through a lot of steps, but this is going to be a fun one, I promise, and we're going to cover a lot of ground. Okay, that's the last with the steps, I swear.
Using the Volume Effector For our next module, we're going to play a bit with a pretty simple, but really cool Mograph effector called the Volume Effector. We're going to take a look at how we can use this effector to create a sort of volume metric, 3D pixelated effect kind of similar to the effect they used in the Lego Movie, but we have objects moving through and masking a volume of blocks or pixels. We'll also practice using the Mograph color shader, along with a random effector in color mode with a falloff to selectively randomize the color of our cube pixels. The volume effector is a pretty simple effector to use, but after this module, you'll get to see that you can have a lot of fun with it and do some really cool things.