Description
Course info
Level
Beginner
Updated
May 8, 2014
Duration
1h 43m
Description

Softimage and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in CINEMA 4D. We'll talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools and workflows like Extruding, Beveling, and working with Deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools. In the end you'll be able to take your Softimage knowledge and continue to work in CINEMA 4D. Once done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple CINEMA 4D courses we have to get a deeper look. Software required: CINEMA 4D R15.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors. In this series of tutorials, we'll talk about some of the things Softimage artists need to know when working in Cinema 4D. Softimage and Cinema 4D are powerful, all-around 3D content-creation applications that each have their own strengths. Sometimes an artist who's primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project with a lot of basic information, we'll cut straight to the information you need to start working quickly in Cinema 4D. We'll talk about how Cinema 4D deals with geometry, and talk about its unique hierarchy-based workflow. We'll cover polygon modeling tools and workflows like extruding, beveling, and working with deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering, and cover a few things unique to Cinema 4D, like multiresolution sculpting and the MoGraph tools. In the end, you'll be able to take your Softimage knowledge and continue to work in Cinema 4D. And once you're done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple Cinema 4D courses that we have to get a deeper look. So let's go ahead and get started by talking about the basics of working in Cinema 4D.