CINEMA 4D UV Mapping Fundamentals

In this course, you'll learn how to utilize CINEMA 4D's UV Mapping tools, along with Bodypaint and Photoshop. By the end of the course, you will be able to take a confident approach to unwrapping 3D models in your own projects.
Course info
Rating
(12)
Level
Beginner
Updated
Nov 2, 2017
Duration
3h 22m
Table of contents
Description
Course info
Rating
(12)
Level
Beginner
Updated
Nov 2, 2017
Duration
3h 22m
Description

Have you ever wanted to better understand UVs, unwrapping, or texturing in CINEMA 4D? In this course, CINEMA 4D UV Mapping Fundamentals, you'll learn how to take a 3D model and unwrap and texture it. Using a 3D model, you will explore Cinema 4D's UV Mapping tools to work past obstacles presented due to messy modelling and Booleans. Next, you'll utilize Photoshop in creating the textures. Finally, you'll create a fully unwrapped and textured, cartoon style fishing boat model. When you've finished this course, you'll have the skills needed to texture and unwrap 3D models in CINEMA 4D. Software Required: CINEMA 4D, Photoshop

About the author
About the author

Sophie Jameson is a 3D Artist based in Newcastle, UK. She currently works as a freelance 3D CGI Artist and Animator, where she creates photorealistic interior and exterior CGI visuals using Cinema 4D, 3dsmax, and V-Ray.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Sophie Jameson. I currently work as a CGI animator and artist in the U. K. , and welcome to my course on Cinema 4D UV Mapping Fundamentals. This course is all about exploring Cinema 4D's unwrapping tools in depth, allowing you to then move on to other projects and confidently unwrap and texture a 3D model. This course we'll be working on a 3D fishing boat model, and from scratch we'll unwrap and texture in Cinema 4D and Photoshop. Some of the major topics that we'll cover include splitting up the model into easier to manage groups, unwrapping the models using tools such as projection, relax, and UV commands. We'll take a look at some features of Bodypaint and how it can help us to paint and create markers for texturing. Finally, we'll take our UVs into Photoshop to texture before bringing them back to Cinema 4D to apply to the model. By the end of this course, you'll be familiar with different UV mapping techniques, and you'll have the confidence to move on to all projects with this new skillset. Before beginning the course, you should have a general knowledge of Cinema 4D and a basic knowledge of Photoshop. I hope you'll join me on this journey to learn UV mapping with Cinema 4D UV Mapping Fundamentals at Pluralsight.