Cloth Workflows in ZBrush

In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.
Course info
Level
Intermediate
Updated
Apr 21, 2014
Duration
1h 32m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 21, 2014
Duration
1h 32m
Description

In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail. We'll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface. At this point, we'll begin discussing what an important role UVs can play in creating patterned detail. We'll create UVs in ZBrush and see how they affect the application of cloth patterns. We'll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We'll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we'll use FiberMesh to add some roughness to our cloth. We won't be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, a Pixologic-authorized training provider. In this series of tutorials, we'll learn some tips for creating cloth-like surface detail in ZBrush. In this course, we'll start simple and work our way up to more complex methods of creating different kinds of surface detail. We'll begin by talking about manually sculpting in rough detail like a carpet towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. In all ways, will be a big help to us as we discuss how to even, noisy detail even across the entire surface. At this point, we'll begin discussing what an important role UVs can play in creating pattern detail. We'll create UVs in ZBrush and see how they affect the application of cloth patterns. We'll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We'll learn to tile custom alphas across the surface and apply an alpha as a mask to create raised or lower detail. Finally, we'll use fiber mesh to add some roughness to our cloth. And we won't be covering sculpting of folds or wrinkles, but concentrate more on adding surface details like patterns or texture to add that last little bit of realism to your projects. So let's go ahead and get started by talking about sculpting in some bumpy details.