Description
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
3h 22m
Description

In this series of lessons, we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibilities. Software required: Houdini 11.0.

About the author
About the author

After getting his Painting BFA from the Rhode Island School of Design and his MFA in computer graphics from Pratt Institute, Jonah began working as a visual effects artist for film and television.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Introduction) Hi, there. My name is Jonah Hall. I'm a Visual Effects Supervisor, and I have been developing visual effects for film and television for about 15 years. During that time I've been an effect animator, a technical director, a CG supervisor, a sequence lead and a visual effect supervisor, and I've worked at places like Digital Remain, Asylum Visual Effects, Dreamworks Feature Animation and Pacific Data Images, among others. In this lesson I am going to walk you through the process of using procedural animation techniques and rigid body dynamics to create a particular effect that I designed just for this lesson. In this lesson I created a field of boxes that grow, shrink, turn and collide with one another. Their position, orientation, colors, the images on them and all of the things that make them look the way they are are randomly generated. So I hope this is an effective and interesting introduction to using scripting in Houdini to create dynamic visual effects. Let's get started.