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Combining Procedural Animation and Rigid Body Dynamics in Houdini

by Jonah Hall

In this series of lessons, we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. Software required: Houdini 11.0.

What you'll learn

In this series of lessons, we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibilities. Software required: Houdini 11.0.

About the author

After getting his Painting BFA from the Rhode Island School of Design and his MFA in computer graphics from Pratt Institute, Jonah began working as a visual effects artist for film and television. Animation, Post Production and Visual Effects facilities have been his home ever since. All his adult life he has been making moving images for either film, television or artwork. He's worked for many facilities over the years; Pacific Data Images, DreamWorks Feature Animation, Digital Domain, Asylum V... more

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