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Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

by Matt Skonicki

Throughout these tutorials, we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini. Software required: NUKE 8 and Houdini 14.

What you'll learn

Throughout these tutorials, we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini. We'll start by creating the matchmove camera track from our footage and from there move into Houdini for setup. We will then animate, light, and render an ogre gone amuck in Chicago. Moving back into NUKE, we'll composite multiple passes to give us the final shot. By the end of this training, you'll learn how to make both applications work in harmony to create your own visual effects piece. Software required: NUKE 8 and Houdini 14.

Table of contents

Introduction and Project Overview
1min
Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini
299mins

About the author

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat. He also worked as a Character Technical Artist for John Woo’s Stranglehold and Wheelman. In the last decade he has taught at various institutions including Columbia College and The Illinois Institute of Art. Matt is currently a full-time visual effects instructor at Tribeca Flashpoint Academy located in the heart of Chicago.

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