Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

Throughout these tutorials, we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini. Software required: NUKE 8 and Houdini 14.
Course info
Level
Advanced
Updated
Mar 9, 2014
Duration
5h 1m
Table of contents
Introduction and Project Overview
Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini
Description
Course info
Level
Advanced
Updated
Mar 9, 2014
Duration
5h 1m
Description

Throughout these tutorials, we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini. We'll start by creating the matchmove camera track from our footage and from there move into Houdini for setup. We will then animate, light, and render an ogre gone amuck in Chicago. Moving back into NUKE, we'll composite multiple passes to give us the final shot. By the end of this training, you'll learn how to make both applications work in harmony to create your own visual effects piece. Software required: NUKE 8 and Houdini 14.

About the author
About the author

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat.

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