Creating Concept Vehicles in Maya

Learn an artist-oriented workflow for concept development, polygon modeling, lighting, and rendering. Software required: Maya 2008 and up.
Course info
Level
Intermediate
Updated
July 18, 2008
Duration
6h 47m
Table of contents
Description
Course info
Level
Intermediate
Updated
July 18, 2008
Duration
6h 47m
Description

Learn an artist-oriented workflow for concept development, polygon modeling, lighting, and rendering. This course provides nearly seven hours of project-based training on conceptual vehicle-modeling for use in film, games, and design. It's perfect for new and experienced artists. Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels. Software required: Maya 2008 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
14 Mar 2018
Game Character Sculpting in ZBrush
Beginner
4h 37m
16 Feb 2018
Maya 2018 Fundamentals
Beginner
11h 22m
7 Feb 2018
More courses by Justin Marshall