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Creating Costumes for Production in Maya

by Suzi Little

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. Software required: Maya 2014.

What you'll learn

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. We'll also review rest meshes and their usefulness with post-creation tailoring of a costume. By the end of this course, you will have a solid understanding of some core principles of proper costume creation, suitable for studio production needs. Software required: Maya 2014.

About the author

Suzi Little is a seasoned simulation artist, focused primarily in cloth and hair. She started her journey towards computer animation in an unlikely place: studying fashion design in San Diego, creating her own designs and garments. As a child, she had always loved animation but felt she was too inadequately skilled in art to pursue that dream. At a computer animation festival, a chance viewing of an amazing short film inspired her to pursue the then-burgeoning industry of computer animation. Fr... more

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