Creating Costumes for Production in Maya

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. Software required: Maya 2014.
Course info
Level
Advanced
Updated
May 7, 2015
Duration
2h 14m
Table of contents
Description
Course info
Level
Advanced
Updated
May 7, 2015
Duration
2h 14m
Description

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. We'll also review rest meshes and their usefulness with post-creation tailoring of a costume. By the end of this course, you will have a solid understanding of some core principles of proper costume creation, suitable for studio production needs. Software required: Maya 2014.

About the author
About the author

Suzi Little is a seasoned simulation artist, focused primarily in cloth and hair.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone, my name is Suzi Little. I'm a Senior Cloth & Hair Technical Director at Sony Pictures Imageworks. My latest work includes the animated films Hotel Transylvania 2, Turbo, Kung Fu Panda 2, and Megamind. I've also recently worked on a STARZ network series, Black Sails. In this course, we're going to learn how to set up a simulated costume for a feature film environment. Some of the key takeaways from watching this course include, learning how to assess the style and artistic direction and interpret that into your costume. How to avoid possible problems with clothing or body geometry. The proper techniques for organizing your scenes, caches, and images to avoid confusion later. The basics of setting up your solver, constraints, and collision bodies. We'll also cover common simulation and collision problems, and how to overcome them. By the end of the training, you will have learned how to create an efficient and robust costume setup, ready for shot production. I'm really excited to work with Digital-Tutors and share these techniques with you. So let's get started with your first lesson.