Expanded

Creating Costumes for Production in Maya

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. Software required: Maya 2014.
Course info
Level
Advanced
Updated
May 7, 2015
Duration
2h 13m
Table of contents
Description
Course info
Level
Advanced
Updated
May 7, 2015
Duration
2h 13m
Description

Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. We'll also review rest meshes and their usefulness with post-creation tailoring of a costume. By the end of this course, you will have a solid understanding of some core principles of proper costume creation, suitable for studio production needs. Software required: Maya 2014.

About the author
About the author

Suzi Little is a seasoned simulation artist, focused primarily in cloth and hair.