Description
Course info
Level
Advanced
Updated
May 1, 2012
Duration
2h 5m
Description

In this ZBrush tutorial, we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look. Software required: ZBrush 4R3.

About the author
About the author

Joseph Drust is an artist residing near the small town of Pittsboro, North Carolina.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(upbeat electronic music) Hello, my name is Joseph Drust. I am a Senior Character Artist at Ubisoft Entertainment. Over my 11 years in the gaming industry I've created characters for games such as Tom Clancy's Ghost Recon, Ben 10: Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon: Future Soldier. With ZBrush R3, the majority of characters you see using FiberMesh are often short haired. In this lesson we will cover setting up a base head with Polygroups quickly, taking this head and applying FiberMesh and using various techniques to groom out long hair. We will also cover settings that are used for rendering in BPR, different groom brushes, and how to quickly generate eyebrows and eyelashes. There's quite a lot to cover, so let's get started.