Creating Cartoon Sets in Maya

Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Software required: Maya 8 and up (2008 required for project files).
Course info
Level
Advanced
Updated
Nov 16, 2007
Duration
6h 10m
Table of contents
Introduction and Project Overview
Creating Cartoon Sets in Maya
Description
Course info
Level
Advanced
Updated
Nov 16, 2007
Duration
6h 10m
Description

Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over six hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films. Popular highlights include: Look Development; Asset Referencing Workflow; Texturing with UVs and Projection; Creating Stylized Models; Methods for Exaggerating Proportions; Organic Modeling Techniques; Hard Surface Modeling Techniques; Asset Preparation for Pipeline Setting; Adding Textural Detail Procedurally; Working with Multiple Geometry Types; Creative Use of UV Layout; Shader and Material Assembly; Building Models in Sections; Creating Foliage Cards; Nested Ramps; Working with Scale; Importing Vector Art; Placing Foliage with geometryPaint; Working with Proxies; Creating the Illusion of Detail; Blend Shapes to Create Variation; Adding Local Subdivisions to Terrain; Marking Geometry for Textures with 3D Paint. Software required: Maya 8 and up (2008 required for project files).

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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