Do you have beautiful art for your game, and are ready to start implementing game systems? If so, this course, Tracking and Adjusting Character Stats with Unity, is for you! First, you’ll outline your game systems in a relational graph so you can track the communication between your Game Objects. Then, you’ll define your methods and scripts as you build them out. Finally, you'll get to prepare the systems to be integrated with other systems in the project. When you're finished with this course, you'll have your data structure laid out and be ready to start building smart, scalable systems for your game ideas. Required Software: Unity 2019
Course Overview Hi everyone. My name is Thomas Winkley, and welcome to my course, Creating a Character Stat System in Unity. I am a Unity certified instructor and a member of the Pluralsight team for Swords and Shovels. In this course, we are going to use scriptable object to give artists and designers the power to define various character types while still maintaining control of our code. Some of the major topics that we will cover include defining and configuring scriptable objects, accessing data inside of those scriptable objects, setting up helpful debugging items, and finally, using scriptable objects inside of MonoBehaviours. Before beginning this course, you should be familiar with C# scripting in Unity and creating MonoBehaviours. I hope you'll join me on this journey to learn more tools to put in your C# scripting toolkit with the Creating a Character Stat System in Unity course at Pluralsight.