Description
Course info
Rating
(15)
Level
Advanced
Updated
May 27, 2015
Duration
2h 39m
Description

In this Unreal Engine tutorial we'll learn how to use physics components to create a space ship that handles realistically. We'll also learn how to build a player pawn from scratch, along with utilizing Unreal motion graphics to create a responsive, and animated user interface. Finally, we'll wrap up this Unreal Engine training by learning how to create a follow, as well as an interior cockpit camera for the space ship. Software required: Unreal Engine 4.7.5.

About the author
About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.

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More courses by Jonathan Daley
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone. My name is Jonathan Daley. I'm the lead programmer at Nacelle Games. I'm currently working on Roads Racer, a cart racing game for the PC being built with Unreal Engine 4. In this course, we're going to create a realistically-handling spaceship for our player to control using physics components. Some of the key takeaways from watching this course will include how to use physics components to create a realistically-handling spaceship, how to create a player pawn from scratch, how to create a responsive UI with Unreal motion graphics, and how to create and script more than one camera for your player character. By the end of the training, you'll gain an understanding of how to set up a physics-based pawn actor from scratch, how to set up more than one camera view for your pawns, and you'll be able to set up a simple user interface using Unreal motion graphics. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with that first lesson.