Creating a Google Glass App With C# and Xamarin

Learn to develop apps for Google Glass with C# and Xamarin by building a full-featured Scavenger Hunt game using the Xamarin Glass Development Kit component.
Course info
Rating
(16)
Level
Intermediate
Updated
July 28, 2014
Duration
3h 8m
Table of contents
Getting Started
Creating Scavenger Hunt for Glass
Adding Interactivity to Glass
Managing Photo Capture on Glass
Creating a CardScrollAdapter
Creating Scrolling Cards Within Your Glass App
Bringing the Scavenger Hunt for Glass Game Features Together
Description
Course info
Rating
(16)
Level
Intermediate
Updated
July 28, 2014
Duration
3h 8m
Description

In this course, you will learn to create apps that run directly on Google Glass by creating a full-featured Scavenger Hunt game using C#, Xamarin, and the Xamarin Glass Development Kit component. This course takes you through the complete process of building a Scavenger Hunt game that runs entirely on Google Glass. In the process of creating this game, you will learn how to use C# and Xamarin to develop apps for Google Glass that interact with the Glass Timeline and incorporate the distinct behaviors of a wearable computing device like Google Glass. This includes using voice commands to launch your app, capturing photos, and incorporating touch-based-gestures to navigate the app. In this game, the player is able to walk around wearing Google Glass and use the built-in camera to capture photos corresponding to a randomly generated list of Scavenger Hunt categories. As each photo is captured, the player uses touch-based-gesture navigation to associate the photo with the appropriate category. The game uses a Google Glass LiveCard to display the player's ongoing game status on the Glass Timeline with gameplay continuing until the player has captured a photo for every category.

About the author
About the author

Jim Wilson is president of JW Hedgehog, Inc., a consulting firm specializing in solutions for the Android, iOS, and Microsoft platforms. Jim has over 30 years of software engineering experience, with the past 15 years heavily focused on creating mobile device and location-based solutions.

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