Expanded Library

Creature Creation in CINEMA 4D

by Justin Marshall

With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. Software required: CINEMA 4D R14 Studio.

What you'll learn

With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial, we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools. Throughout the tutorial, we will talk about model preparation and UV layout in anticipation of texture-baking and painting. Once the base is prepared, we will go through the process of adding high-resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature. We will integrate photographs and blend multiple layers together to paint a color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and specularity of your creature. By the end of the tutorial, you'll have learned a variety of sculpting tools and techniques to help you create your own creatures in CINEMA 4D. Software required: CINEMA 4D R14 Studio.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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