Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
3h 28m
Description

With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial, we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools. Throughout the tutorial, we will talk about model preparation and UV layout in anticipation of texture-baking and painting. Once the base is prepared, we will go through the process of adding high-resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature. We will integrate photographs and blend multiple layers together to paint a color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and specularity of your creature. By the end of the tutorial, you'll have learned a variety of sculpting tools and techniques to help you create your own creatures in CINEMA 4D. Software required: CINEMA 4D R14 Studio.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors, and in this series of tutorials, we will talk about creating creatures from start to finish in cinema 40. With the addition of sculpting tools to Cinema 40 studio, it's become possible to complete creature projects without leaving. The software in this course will discuss the modeling of the base. Machin. Simmer 40. Using a variety of modelling tools, we'll talk about model preparation and UV layout in anticipation of texture. Baking and painting, once the base is prepared, will go through the process of adding high resolution detail using the sculpting tools in cinema 40 and once our creature model is sculpted, talk about baking that detail out into normal displacement and and the inclusion maps. Then we'll use body paint to create textures for the creature, will integrate photographs and blend multiple layers together to paint color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and speculative of your creature. In the end, you should have a good overview of the process you can use to model, sculpt and paint your own models, all in cinema 14. So let's go ahead and get started building the base geometry