Creature Rigging in Maya: Insects

Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Software required: Maya 8.5 and up.
Course info
Level
Intermediate
Updated
Jul 25, 2008
Duration
6h 10m
Table of contents
Introduction and Project Overview
Creature Rigging in Maya: Insects
Using MEL to Snap Objects 14m Preparing the Scene for Rigging 8m Beginning the Skeleton Based on Insect Anatomy 7m Creating Joints for the Insect's Head 7m Adding Joints to the Insect's Back Legs 10m Finishing the Chains for the Insect's Legs 5m Creating an Intuitive Broken Hierarchy Set Up 5m Adding Broken Hierarchy Control to Our Rig 5m Applying Spring IK Handles to the Legs 8m Building a Control Object Reservoir 12m Adding a Control to the Front Left Leg 9m Finishing the Set up of the Front Left Leg 11m Completing the Back Left Leg and the Right Front Leg 9m Wrapping up the Insect's Limbs 8m Setting up the Head Control 9m Rigging the Mandibles and Antennas 12m Creating the Gaster's Control 8m Avoiding Flipping in IK Chains 5m Adding a Control for the Petiole 3m Controlling the Thorax 10m Setting up Warning Controls 10m Adding Broken Hierarchy Control to the Thorax and Sting 7m Finishing the Control Rig 7m Working with Character Sets 11m Binding the Insect 12m Painting Weights - Completing the Gaster 7m Painting Weights - Finishing the Head 9m Painting Weights - Working on the Petiole 11m Painting Weights - Starting the Thorax 9m Painting Weights - Finishing the Thorax and the Left Front Leg 8m Mirroring Wieghts - Left Legs to the Right Legs 3m Smoothing the Weights of the Sting and End of the Gaster 9m Finishing the Gaster 9m Completing the Weights of the Back Left Leg 11m Finishing the Left Middle Legs Weights 10m Correcting the Weights of the Front and Mid Throax 14m Smoothing the Head and Antenna Deformations 10m Mirroring Weights - Checking Deformations 11m Controlling the Insect's Smooth Division Level 5m Rigging the Sting and Gaster Using Deformers 14m Preparing the Scene for Animation 10m
Description
Course info
Level
Intermediate
Updated
Jul 25, 2008
Duration
6h 10m
Description

Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures. Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding. Software required: Maya 8.5 and up.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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