Description
Course info
Level
Intermediate
Updated
May 2, 2011
Duration
3h 22m
Description

In this collection of lessons we will learn to use MARI to create texture maps for a complex creature. Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application. Software required: MARI 1.2 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm just in the digital tutors. Creating highly detailed textures for our characters can often be a difficult task. Mari gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously in a series of lessons will go through the process of using Mari to create textures for high resolution Creatures will begin by setting up our Mari project with our geometry and texture channels, and setting up the work space from there will block in a color base on the pieces of her model. We'll look at the different effects that we could get using different brushes, and we will use photographic images to paint through adding realistic detail to them all very quickly. We'll also look at several ways that we can use masking to aid in tech Cherie, including EJ masking and using existing channels as masks. And finally, we'll look at how to adjust. Entire channels were to selected UV patches based on a number of different filters that are available in in. You'll not only have texture to complete project, but you'll have the tools you need to create a high resolution textures on your old models. Now, if you're just starting out completely, new tamari encourage you to check out that beginner's guide tamari, as well as the introduction of Mari to get a good grip on all of the functionality that's available in this powerful application. So with that, let's go ahead and get started.