Creating Crowds with Populate in 3ds Max

In this set of tutorials, we will delve into Populate, a new animation tool in 3ds Max designed to simulate crowds. Software required: Autodesk 3ds Max 2014.
Course info
Level
Intermediate
Updated
Jul 15, 2013
Duration
1h 0m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jul 15, 2013
Duration
1h 0m
Description

In this set of tutorials, we will delve into Populate, a new animation tool in 3ds Max designed to simulate crowds. We'll start by learning how to design paths for our crowds to walk along, known as Flow Areas. We'll then learn how to edit these Flow Areas, which includes topics like path and crowd resizing, creating intersections for Flow Areas, as well as how to change a Flow Area's vertical direction using Ramps. We'll then learn how to create and modify Idle Areas, all to enhance the realism and visual quality of our scenes. We'll even cover how to apply our own textures, modify the geometry of, and add accessories to, characters in our Populate crowds. By the end of this tutorial, you will have the knowledge needed to confidently add crowds of people to your own scenes with Populate. Software required: Autodesk 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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