In this series of CryENGINE tutorials, we will discuss how to import a custom character into CryENGINE. We will start by discussing some important concepts to remember for modeling and rigging our characters. Once we have all of that, we'll learn how to quickly match the rig to the character mesh. After that, we'll discuss how to skin the character to the rig using the CrySkin modifier. Then we'll get into the meat of the tutorial by learning how to export the character to the CryENGINE SDK. After that, we'll wrap up the training by learning which files must be modified in order to make our character the playable character. This tutorial goes over the process for importing a custom character into the CryENGINE, but it is not a step-by-step modeling and rigging tutorial. If you would like to get up to speed on modeling and rigging game characters in 3ds Max, start with the Creating Game Characters with 3ds Max and Zbrush course as well as Introduction to Rigging in 3ds Max, which go over the tools we use in greater detail.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.