Description
Course info
Level
Advanced
Updated
Jan 24, 2015
Duration
1h 25m
Description

Throughout these Maya tutorials, we'll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. We'll discuss the history of facial mocap animation, the concerns of using facial motion capture in relation to keyframe animation, planning the reference points for the face, recording the full body reference and the facial reference footage, cleaning up the facial reference footage in After Effects, tracking the reference points in Matchmover 2014, exporting the Matchmover tracking information using Tracksperanto, importing the motion capture data into Maya 2014, tying the tracking information to the facial animation controllers, and creating the full body animation to supplement our facial motion capture performance. By the end of this Maya training, you'll have a more thorough understanding of how to create custom facial motion capture animation in an effective yet inexpensive way. Software required: After Effects CC, Matchmover 2014, Maya 2014, Tracksperanto.

About the author
About the author

Ron comes from a performance background with over 21 years of experience as a Character Animator.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Ron Friedman. I'm a Lead Animator at Learniverse, Incorporated. I'm also an Animation Tutor at Toonimations, as well as an Animation Professor at the New England Institute of Art. I've been animating professionally for over 23 years, working in feature film and visual effects, as well as animation for console and video games. In this course, we're going to discuss creating custom facial motion capture. Over the course of the tutorials, we'll discuss in detail the history of facial motion capture and the concerns of successfully capturing and applying a facial performance, plotting and recording reference data, cleaning up the reference video using Adobe After Effects, tracking facial reference points in Autodesk MatchMover, importing the motion capture data into Autodesk Maya, applying the mocap data to our facial animation ray, and pushing that information to get the best animated performance possible. By the end of the training, you will have learned how to create custom facial motion capture that's inexpensive, and yet looks great on your animated character. I'm excited to share my techniques and processes for creating custom facial motion capture with you. In our next lesson, we will discuss in detail the concerns and considerations of adding keyframe animation to existing motion capture.