Description
Course info
Level
Advanced
Updated
Dec 1, 2014
Duration
1h 44m
Description

Throughout this Unity tutorial, we'll learn the essentials of using custom inspectors in Unity to give us greater control over how we work with our game components. We'll start with the basics of how to draw GUI controls in the inspector. We'll then move on to learning skills such as how to track changes made to our components, support undoing, multi-editing, and many more. By the end of this Unity training you'll have the knowledge you need for much greater control over your game's components and how you configure and interact with them as a designer. Software required: Unity 4.5, Monodevelop.

About the author
About the author

Brady Wright is the founder at Above and Beyond Software, based in Oklahoma City.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Brady Wright. I'm the game developer and programmer at Above and Beyond Software and my most popular projects include Easy GUI and Sprite Manager 2 in the Unity assets store. In this course, we're going to learn how to create custom inspectors for Unity. Custom editor inspectors are a very powerful way to make it much easier and more intuitive to work with your game's components. They also have the ability to allow you and other members of your development team to interact with your game's components in ways not otherwise possible. Creating custom editors and inspectors is also a crucial skill to acquire for anyone planning on distributing game components or editor extensions on the Unity assets store. Some of the key takeaways from watching this course include learning how to create a basic custom inspector, draw editor GUI controls inside the Unity editor, layout and organize a custom editor GUI, how to work with a variety of GUI control types and how to let Unity do as much of the work for us as possible. By the end of the training, you will have learned how to extensively customize how you interact with your game's components in the Unity editor. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.