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Depth-Based Compositing in Composite

by Chris Glick

In this series of lessons we'll learn how to combine depth maps to create correct layering between two renders. Software required: Composite 2011 and up.

What you'll learn

In this series of lessons we'll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top. We'll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we'll learn about some of the downsides of using this technique. We'll then dive in to Composite and create a matte for our foreground layer using its depth map and the background depth map. We'll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free. Software required: Composite 2011 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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