Description
Course info
Level
Advanced
Updated
Jun 3, 2015
Duration
3h 7m
Description

In this Illustrator tutorial, you'll learn how to set up a system using symbols and artboards so that you can focus on the art instead of the constraints. The hardest part of making game-level art is coming up with a strategy that lets you make great art and not get stuck wasting time on the technical side of cutting it up, working within size constraints, and adapting to change requests. Illustrator is a great tool for getting a system in place before you start making art--it will allow you to make vast changes to a level without being bogged down in trying to make it work in the game. Software required: Illustrator CC 2014.

About the author
About the author

Michael Grills graduated from the Alberta College of Art and Design and went directly to Bioware Corp. in Edmonton, getting hands-on experience making AAA, story-driven RPGs.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone! My name is Michael Grills. I'm a freelance Illustrator at Michael Grills Illustration. Some of my latest projects include storyboard work for Honda and Sirius XM. I have also made over 20 games for console, PC, and mobile. In this course, we're going to be learning how to use Adobe Illustrator to design a 2D side scrolling platform in game level as a freelancer. Some of the key takeaways from watching this course include learning how to create an entire level in Illustrator, how to optimize artwork for game design restrictions, how to create interesting yet repeatable artwork incorporating symbols into your workflow. By the end of the training, you'll be able to use Illustrator as part of your game design workflow, and you'll have more control over the final look of the games you are part of. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.