Course info
Jun 3, 2015
3h 6m

In this Illustrator tutorial, you'll learn how to set up a system using symbols and artboards so that you can focus on the art instead of the constraints. The hardest part of making game-level art is coming up with a strategy that lets you make great art and not get stuck wasting time on the technical side of cutting it up, working within size constraints, and adapting to change requests. Illustrator is a great tool for getting a system in place before you start making art--it will allow you to make vast changes to a level without being bogged down in trying to make it work in the game. Software required: Illustrator CC 2014.

About the author
About the author

Michael Grills graduated from the Alberta College of Art and Design and went directly to Bioware Corp. in Edmonton, getting hands-on experience making AAA, story-driven RPGs.

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