Course info
Feb 4, 2016
2h 30m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only

Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.

About the author
About the author

Daniel is a self-taught artist who was born in Rio Grande do Sul, Brazil.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone! My name is Daniel DaCosta. I am a freelance character artist focusing game development. In this course, we are going to learn how to create a fantastic high poly character for a bios next shape. Some of the key takeaways from watching this course include learning how to organize projects to be more efficient, apply tips and tricks using DynaMesh, use techniques to create fantastic high poly characters, and to sculpt a complete human skeleton. By the end of this training, you'll be able to create incredible high poly characters using Zbrush, 3DS Max, and Photoshop. Also, as having a fantastic understanding about the human skeleton. I am excited to share these tips and techniques with you. So, let's get started with the first lesson.