Designing a Character for Mobile Games in ZBrush
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
What you'll learn
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
Table of contents
- Organizing the Folders 7m
- Creating Our Skeleton Basemesh 9m
- Continuing the Basemesh of the Skeleton 9m
- Finishing the Basic Leg Bones 9m
- Defining the Final Silhouette and Proportion 9m
- Creating the Skull 13m
- Sculpting the Spine 10m
- Continuing to Sculpt the Spine 11m
- Creating the Sacrum Bone 9m
- Developing the Ribcage and Pelvis 8m
- Defining the Silhouette for the Humerus Bone 8m
- Continuing to Sculpt the Humerus Bone 8m
- Creating the Hand Bones 9m
- Sculpting the Foot Bones 9m
- Exploring Short Bones 3m
- Analyzing the Skeleton Proportion 7m
- Adding Clothing 4m
- Finishing Our Character 7m