Course info
Dec 8, 2014
3h 9m
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In this ZBrush tutorial, you'll expand your knowledge and skill set with more than just sculpting tools and ideas. We'll base our starting point on a real-life animal and design our custom creature from there. We'll put ourselves on a "deadline" to present this concept to the film director as an example; our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result. After fleshing things out, we'll discuss detailing, final rendering, and post-work in Photoshop. By the end of this ZBrush training, you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point. Software required: ZBrush 4R6, KeyShot 5.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is Lee Magalhaes. I'm a 30 artist with the focus on characters and Israel sculpting. I'm currently working as a freelance from Brazil, have been industry for over five years. In this course, we're going to design an invent a creature grounded in reality. Some of the major topics that will be discussing in this course will include using real life animal reference to begin our design thumb nailing techniques for it aerate of design designed for function. Nothing on our model is gonna be just for looks. Quick detail ing and painting techniques as well is rendering for constant presentations. By the end of the training, he will learn how to approach creating creatures with design being the most important aspect of their existence. I'm excited to share this tutorial with you and hope that these techniques will help take your art to the next level. So let's get started with the first lesson