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Skills Expanded

Designing a Fantasy Creature from Reality in ZBrush

by Lee Magalhaes

In this ZBrush tutorial, you'll expand your knowledge and skill set with more than just sculpting tools and ideas. Software required: ZBrush 4R6, KeyShot 5.

What you'll learn

In this ZBrush tutorial, you'll expand your knowledge and skill set with more than just sculpting tools and ideas. We'll base our starting point on a real-life animal and design our custom creature from there. We'll put ourselves on a "deadline" to present this concept to the film director as an example; our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result. After fleshing things out, we'll discuss detailing, final rendering, and post-work in Photoshop. By the end of this ZBrush training, you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point. Software required: ZBrush 4R6, KeyShot 5.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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