In this ZBrush tutorial, you'll expand your knowledge and skill set with more than just sculpting tools and ideas. We'll base our starting point on a real-life animal and design our custom creature from there. We'll put ourselves on a "deadline" to present this concept to the film director as an example; our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result. After fleshing things out, we'll discuss detailing, final rendering, and post-work in Photoshop. By the end of this ZBrush training, you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point. Software required: ZBrush 4R6, KeyShot 5.