Description
Course info
Level
Advanced
Updated
Jan 8, 2015
Duration
1h 46m
Description

In this Maya tutorial, we'll learn how to build a jiggle system for animation. This tool is designed to help animators save time when animating complex follow-through and overlapping actions. We'll start the tutorial by learning how to create the system from scratch. We'll then use MEL to create a tool that will add jiggle systems to all objects in our selection. We'll also learn how to automate the baking process and removal of the jiggle systems tied to selected target objects. By the end of this Maya training, you'll be equipped with the understanding you need to create a jiggle system of your own. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Delano with Digital-Tutors, an Autodesk authorized publisher. I'd like to welcome you to this course where we will learn how to build a jiggle system for animation in Maya. This tool is designed to help animators save time when animating complex follow-through in overlapping actions. We'll start the tutorial by learning how to create the system from scratch. We'll then use MEL to create a tool that will add jiggle systems to all objects in our selection. We'll also learn how to automate the baking process and removal of the jiggle systems tied to selected target objects. By the end of this course, you'll be equipped with the understanding you need to create a jiggle system of your own. So let's say we begin.