Course info
Jan 8, 2015
1h 46m

In this Maya tutorial, we'll learn how to build a jiggle system for animation. This tool is designed to help animators save time when animating complex follow-through and overlapping actions. We'll start the tutorial by learning how to create the system from scratch. We'll then use MEL to create a tool that will add jiggle systems to all objects in our selection. We'll also learn how to automate the baking process and removal of the jiggle systems tied to selected target objects. By the end of this Maya training, you'll be equipped with the understanding you need to create a jiggle system of your own. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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