In this tutorial, members will learn a creative method that can be used to help design new creatures. We'll begin this process by discussing some elements to consider when first developing a concept for an otherworldly alien creature. We start by describing the environment in which our creature will exist, and we'll reference a couple of known animals that already exist in a similar environment. We'll examine the proportions of these animals to establish a unique base proportion for our creature. From there, we'll continue to morph our base proportion by incorporating attributes from other known creatures. After sketching our concept, we'll focus on the structure of the head from a three-quarters view. Finally, we'll render out our otherworldly alien creature in a more dynamic and engaging pose. Software required: Photoshop CS6.
Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.