Destroying Your Assets with thinkingParticles in 3ds Max

In this tutorial, we will learn about creating destructive particles and fragmenting models. Software required: 3ds Max 2012, thinkingParticles, RayFire, FumeFX.
Course info
Level
Advanced
Updated
Jul 29, 2013
Duration
1h 27m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 29, 2013
Duration
1h 27m
Description

In this tutorial, we will learn about creating destructive particles and fragmenting models. Throughout these lessons we will learn how to create destruction with combining thinkingParticles and RayFire. First, we will have a quick introduction to thinkingParticles, covering the main tools, then we will try to destroy our animated character. After that, we will add more debris and dust particles, and lastly, we will create dust simulation using FumeFX and render everything out. Software required: 3ds Max 2012, Thinking Particles, RayFire, FumeFX.

About the author
About the author

Haji Gadirov is freelance CG artist.Haji Gadirov is freelance CG artist.

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