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Destroying Your Assets with thinkingParticles in 3ds Max

by Haji Gadirov

In this tutorial, we will learn about creating destructive particles and fragmenting models. Software required: 3ds Max 2012, thinkingParticles, RayFire, FumeFX.

What you'll learn

In this tutorial, we will learn about creating destructive particles and fragmenting models. Throughout these lessons we will learn how to create destruction with combining thinkingParticles and RayFire. First, we will have a quick introduction to thinkingParticles, covering the main tools, then we will try to destroy our animated character. After that, we will add more debris and dust particles, and lastly, we will create dust simulation using FumeFX and render everything out. Software required: 3ds Max 2012, Thinking Particles, RayFire, FumeFX.

About the author

Haji Gadirov is freelance CG artist. He is focusing on creating fluids, destruction, fire, smoke, explosions etc. He has worked on such projects like the Diablo 3 cinematic, Underworld Awakening, and Bioshock.

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