Course info
Sep 5, 2014
2h 4m

Welcome to this tutorial on developing a creature concept for games. In this training we'll be learning a creative process on how to create a creature concept that will function as a game enemy. We'll begin this process by discussing some conceptual parameters for our concept that will help provide a stronger sense of direction when sketching our creature designs. From here, we'll learn a process of generating contrasting designs by focusing on poses and a silhouette approach. Following this, we'll decide on a design in addition to roughing in some textures and base colors that will function as supportive elements for us to build upon as we begin to paint over the entire sketch fleshing out specific portions. Finally, we'll round out our creature concept with an overall paint-over to add details to really make it pop. After watching this training, you'll have the inspiration and motivation to bring your own creature concepts to life. Software required: Photoshop CC 2014.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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