Throughout these lessons, we'll learn all about how to develop cross-platform HTML5 games with Construct 2, by building our very own scrolling space shooter, completely from scratch. Software required: Construct 2.
Throughout these lessons, we'll learn all about how to develop cross-platform HTML5 games with Construct 2, by building our very own scrolling space shooter, completely from scratch. The course is suitable for artists, designers and students, as no programming experience is required to complete the lessons. Among the topics covered are: importing and animating sprites, working with backgrounds and layers, parallax effects, using sound effects, implementing game rules, and switching scenes. By the end of the lessons, you will be able to develop your own 2D games with Construct 2. Software required: Construct 2.
Richard Sneyd is the founder and CEO of CyberMyth Games where he must wear many hats, including that of a programmer, designer, digital 2D and 3D artist, sound designer, scriptwriter, texture artist, leader, and marketer.
Introduction and Project Overview Hi everyone, my name is Richard Snead and I'm founder and CEO of CyberMyth Games. I'm a published developer of multi-platform computer games and in addition to this I have authored several popular game development courses and books such as Stencil Essentials. My latest project is Astro Jump, a gravity defying space themed platformer set to be released for PC and Mac in 2016. In this course we're going to learn how we can create 2D games quickly and easily with Construct 2. Some of the major topics that will be discussed in this course will include how to develop games quickly and effectively in Construct 2 and porting and configuring audio and visual assets, working with animated characters, implementing collision detection and creating and destroying MPC's in real time. By the end of the training you will be able to use Construct 2 to create your very own 2D game prototypes. I'm excited to work with Digital Tutors once again and share these valuable tricks and techniques with fellow and aspiring game developers. So lets get started with the first lesson. (light music)