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Creating Digital Food in 3ds Max and ZBrush

by Todd Daniele

In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

What you'll learn

In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

About the author

At a young age Todd developed an affinity for drawing, but that doesn’t mean he was a prodigy, it just means he liked to play with crayons. He never imagined when he picked up his first crayon that he would be creating Photo-Real 3-D models with a machine called a computer, yet here he is. It was a long path with lots of distractions, the tools he used changed dramatically, but the one thing that was constant was his love of visual expression. When he isn't geeking it up in a Soho studio with hi... more

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