Description
Course info
Level
Advanced
Updated
Sep 2, 2013
Duration
2h 37m
Description

In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

About the author
About the author

At a young age Todd developed an affinity for drawing, but that doesn’t mean he was a prodigy, it just means he liked to play with crayons.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Todd Daniele. I'm a New York based 3D artist. I work with numerous New York studios and production houses. I recently worked with an amazing team at Psyop on a high profile Super Bowl commercial for Beck's Sapphire. The spot is currently playing on the big screens in Times Square. Now that you know a little about me, I would like to talk about what I'm going to be teaching you in this course. We are going to create a CG burger. There isn't very much information about creating CG food to be found, so I am about to take you into our digital kitchen for a little cooking 101. Instead of vegetables, herbs and spices, we will be using polygons, textures and digital clay. In the end, we will render a delicious plate of photo-real CG goodness. Now that I have piqued your interest and appetite, let's move on to the first lesson.