Course info
Sep 2, 2013
2h 36m
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In this tutorial, we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food. During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail. Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial, you will have all the knowledge necessary to create photo-real digital food. Software required: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional).

About the author
About the author

At a young age Todd developed an affinity for drawing, but that doesn’t mean he was a prodigy, it just means he liked to play with crayons.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Todd Daniele. I'm a New York based 3D artist. I work with numerous New York studios and production houses. I recently worked with an amazing team at Psyop on a high profile Super Bowl commercial for Beck's Sapphire. The spot is currently playing on the big screens in Times Square. Now that you know a little about me, I would like to talk about what I'm going to be teaching you in this course. We are going to create a CG burger. There isn't very much information about creating CG food to be found, so I am about to take you into our digital kitchen for a little cooking 101. Instead of vegetables, herbs and spices, we will be using polygons, textures and digital clay. In the end, we will render a delicious plate of photo-real CG goodness. Now that I have piqued your interest and appetite, let's move on to the first lesson.