Creating Digital Humans 1: Volume and Muscle

Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Software required: Maya 8.5 or higher.
Course info
Level
Advanced
Updated
July 3, 2007
Duration
5h 49m
Table of contents
Description
Course info
Level
Advanced
Updated
July 3, 2007
Duration
5h 49m
Description

Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Primitive Modeling; Blocking-in Form; Establishing Volume; Organizing Topology; Creating Edge Flow; Adding Muscle Definition; Evaluating Proportions; Modeling to Reference; Re-routing Edge Loops; Strategic Use of Edge Loops; Connecting Geometry. Software required: Maya 8.5 or higher.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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