In this Houdini tutorial, we'll learn how to combine visually complex methods to construct new effects. The first method we'll look at is the concept of a shader slowly disappearing the shell of a 3D object, or an object breaking into pieces. You'll learn about flowing the particles along curves and using cross-time tricks to disintegrate one object but have it reintegrate into a different object when it reconstructs itself. By the end of this Houdini training, you'll have learned techniques for teleportation effects, disintegration effects and effects when an object needs to transform visually into another object despite having mismatched topologies. Software required: Houdini 14.
Jeff Wolverton has been working on visual effects for major motion pictures for over 15 years, having created signature effects for Sony Pictures Imageworks, Digital Domain, Rythym & Hues, Framestore, MPC, Disney, and Dreamworks.
Introduction and Project Overview Hi everybody. My name is Jeff Wolverton. I'm a visual effects artist at MPC. I worked on a lot of movies, including Iron Man 3, Green Lantern, Jupiter Ascending, and a lot of big effects movies and superhero movies and kind of movies that have funky effects in, and I wanted to show you a couple different methods. In this course, we're going to learn a few methods of doing disintegration, reintegration, and teleportation, these kind of effects. We're going to investigate a couple different ways to integrate shader animation with particle creation and particle animation to move particles in interesting ways and even do goal-directed dynamics to reform the object in another place for teleportation or what I'm going to call transmogrification from Calvin and Hobbes and basically reform the particles or chunks into a completely different object, maybe even an object that doesn't have the same matching topology as the object it came from. So this will be great for morphing effects, disintegration effects, and of course teleportation effects. Some of the key takeaways from watching this course include learning how to have particles flow off an object with a smooth transition from the shader surface to the particles, how to move these particles in complex ways along curves using noise, various other things, and then how to reintegrate the particles into a new location into the same object or to a different object, and matching a reappearance shader so you get this kind of teleportation or morphing effect. So this will give us a couple different ways to interestingly destroy and recreate objects with matching topology or non-matching topology. And finally, how to package it all into a reusable digital asset. By the end of training, you'll have several methods for destroying an object, teleporting an object, disintegrating an object, or transmogrifying from one object into another. I'm excited to share these tips and techniques with you, so let's get started with the first lesson.