Getting Started in the Dota 2 Workshop

Learn how to create a couple armor pieces for a character inside Dota 2 which could be sold on the Dota Store.
More
Learn how to create a couple armor pieces for a character inside Dota 2 which could be sold on the Dota Store.
More
It can be tricky to plan out all of the many elements required to make a successful Dota 2 armor set. In Getting Started in the Dota 2 Workshop, you'll be taken through all the necessary steps you need to get going. First, you'll examine which kind of character to choose and what would be appropriate for them as well as discussing the community itself. Next, you'll learn designing an item set for Dota 2 and also use Substance Painter for texturing in the Dota style. You'll also learn how to sculpt hard surface shapes in Zbrush. Finally, you'll be creating marketing materials for your set. By the end of this course you'll know the process for designing and implementing your own hero item set into Dota 2. You can view the published assets at http://steamcommunity.com/workshop/filedetails/?id=705241605
Table of Contents
Description
It can be tricky to plan out all of the many elements required to make a successful Dota 2 armor set. In Getting Started in the Dota 2 Workshop, you'll be taken through all the necessary steps you need to get going. First, you'll examine which kind of character to choose and what would be appropriate for them as well as discussing the community itself. Next, you'll learn designing an item set for Dota 2 and also use Substance Painter for texturing in the Dota style. You'll also learn how to sculpt hard surface shapes in Zbrush. Finally, you'll be creating marketing materials for your set. By the end of this course you'll know the process for designing and implementing your own hero item set into Dota 2. You can view the published assets at http://steamcommunity.com/workshop/filedetails/?id=705241605
Course info
Level
Beginner
Rating
Duration
4h 34m
Updated
8 Jul 2016
Course authors

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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