It can be tricky to plan out all of the many elements required to make a successful Dota 2 armor set. In Getting Started in the Dota 2 Workshop, you'll be taken through all the necessary steps you need to get going. First, you'll examine which kind of character to choose and what would be appropriate for them as well as discussing the community itself. Next, you'll learn designing an item set for Dota 2 and also use Substance Painter for texturing in the Dota style. You'll also learn how to sculpt hard surface shapes in Zbrush. Finally, you'll be creating marketing materials for your set. By the end of this course you'll know the process for designing and implementing your own hero item set into Dota 2. You can view the published assets at http://steamcommunity.com/workshop/filedetails/?id=705241605
Course Overview Hi everyone, my name is Dan Cox, and welcome to my course, Getting Started in the Dota 2 Workshop. I'm a 3D artist at Capybara Games. Dota 2's store is a place where creative artists can make some great money building art assets that people around the world can enjoy inside a hugely-popular game. Many successful artists in this platform have even left their jobs to create this work fulltime. This course is an introduction to creating art for Dota 2. Experience in creating 3D art for game development is expected. Some of the major topics that we will cover include designing an item set for Dota 2, using Substance Painter for texturing in the Dota style, sculpting hard-surface shapes in ZBrush, and creating marketing materials for your set. By the end of this course, you'll know the process for designing and implementing your own hero item set into Dota 2. Before beginning this course, you should be familiar with ZBrush's interface, low-polygon modeling, and game asset creation. I hope you'll join me on this journey to learn Dota 2 item creation with the Getting Started in Dota 2 Workshop course at Pluralsight.