In this Maya tutorial, we'll use the XGen system inside of Maya to create fur on an animated mesh. We'll go over many of the tools found within XGen, but will mainly focus on the Groom and Spline features. In addition to creating fur, we'll also learn how to create and convert texture maps into Ptex maps compatible with XGen as well as learn about adding secondary dynamic motion to our fur using modifiers. Finally, we'll learn how to render our results using mental ray. By the end of this Maya training, you'll have the skills to create both moving and static fur on your own characters using XGen in Maya. Software required: Maya 2016, Zbrush 4r7, mental ray.
Introduction and Project Overview Hi, everyone. My name is Peter Gend. I'm a professor of 3D digital design, and a freelance CGI artist. I teach courses in dynamics, digital sculpting, compositing, as well as other topics related to the animation, game, and visual effects industries. I also have my ongoing work with rapid prototyping and film effects pipeline design. In this course, we're going to learn how to use XGen to create fur on an animated mesh. Some of the key takeaways from watching this course include getting familiar with both the interface as well as the different creation aspects of the XGen system in Maya. We're going to be also learning the basic workflow of creating fur inside of XGen, we're going to learn to use modifiers on that XGen fur that we create, and we're also going to look at various methods of adding secondary animation to our fur. To wrap everything up, we're also going to take a look at several different methods of rendering our fur inside of Mental Ray. By the end of this training, you will have learned how to make use of Maya's XGen system to create believable fur on both static and moving meshes. I'm excited to work with Digital-Tutors, and share these techniques with you. So, let's get started with the first lesson.