Throughout these lessons, we will jump into the unique processes of sketching and ideation to develop Sci-fi creature concept art. We will start by sketching out a thumbnail and focusing on the design details of our creature's head. We will then sketch out our creature's bone structure, which will be the foundation for the body and skin painting process. Next we will focus on creating line work, a foundational grayscale, and then add color and details. Finally, we will then create custom brushes specific to the image, and play with photo-textures. By the end of this tutorial, we will have created a fully rendered Sci-fi creature and learned new painting processes along the way! Software required: Photoshop CS6.
Introduction and Project Overview Hello everyone. My name is Alex Alvarado, a lead artist at Star Team LLC in Burbank, California. In this course, we are going to discuss the concept and development of designing a sci-fi or fantasy creature. The process will include everything that I typically encounter on a daily basis when developing creature concepts for video games. We'll start with the sketching process and zero in on the right design for our creature. From there, we'll explore the bone structure of our creature and develop the groundwork for our fantastical beast. Then we'll move into painting a gray-scale version of our creature to develop and to figure out exactly what it looks like. Afterwards, we'll add in color to our beautiful beast. Lastly, we'll add in some photo textures and bring our bestiary ballet to a conclusion. So if you're ready to ride this train, grab your stylus, buckle up, and let's start the show.