In this World Machine tutorial, we'll create a terrain to be used as a base for an environment concept sketch in Photoshop. We'll cover how to create and refine your terrain shapes using World Machine's devices and then how to use some painting and photo-bashing techniques to bring this base to a fully-rendered concept sketch in Photoshop. By the end of this World Machine training, you'll have a complete understanding of how to create a piece suitable for a portfolio geared towards the game and movie industries. Software required: Photoshop CS6, World Machine 2.3.7 Professional.
Introduction and Project Overview Hi, everyone, my name is Ricardo Guimaraes. I'm a freelance concept designer. My latest works include some environment designs for Square Enix, Blizzard Entertainment, among many others. In this course we're going to learn how to create a compelling environment concept piece using World Machine and Photoshop. Some of the key takeaways from watching this course include learning how to understand how to set up a base on World Machine, how to modify and customize your terrain, how to create textures for further work in Photoshop, how to compose the textures in a thoughtful manner, how to finish your concept sketch in a presentable manner. By the end of the training you'll be able to plan and create your own environment concepts. I'm excited to share these tips and techniques with you, so let's get started with the first lesson.