Environment Techniques in Mudbox
In this series of Mudbox tutorials, we will talk about some of the Mudbox tools and techniques that can be used when working on environments. Software required: Mudbox 2013.
What you'll learn
In this series of Mudbox tutorials, we will talk about some of the Mudbox tools and techniques that can be used when working on environments. When working in CG, a bulk of the work can be in creating believable environments. Everything from slick sci-fi corridors to post-apocalyptic landscapes needs to be built. Mudbox can be a great part of this workflow. In this course, we'll look at methods for quickly creating rocks and terrain. We'll talk about integrating photographic detail into your sculpts and textures. You'll learn to create seamless textures and sculpted detail by Editing Stencils and using Tiling Planes. We'll talk about adding age and wear to textures and using sculpt layers to create a very flexible way of quickly combining different kinds of detail. We won't create one project, but rather look at a variety of small examples to illustrate the different tools. Once done, you'll have a good idea of how you can start to integrate Mudbox into your environment creation workflow Software required: Mudbox 2013.
Table of contents
- Sculpting Rocks and Rock Formations 10m
- Using Photographic Reference 9m
- Defining Surface Qualities with Maps 15m
- Creating Seamless Stencils in Mudbox 7m
- Using Maps to Create Repeatable Details 7m
- Using Tiling Planes to Create Seamless Sculpts 12m
- Adding Age and Wear 11m
- Creating Hard-surface Type Detail 10m
- Using Sculpt Layers to Blend Detail 9m
- Creating Maps with the Normal Map Filter 8m