Essential Tools for Beginning Animation in MODO

We'll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. Software required: MODO 701.
Course info
Level
Beginner
Updated
Dec 2, 2013
Duration
1h 17m
Table of contents
Description
Course info
Level
Beginner
Updated
Dec 2, 2013
Duration
1h 17m
Description

We'll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. After this we'll begin creating some animation by learning what keyframes are and how to set them. Next we'll dive into the graph editor and the dope sheet to learn some basic ways we can edit our keyframes and modify the interpolation of their values across time. Continuing on, we learn about additional tools to visualize and modify our animation. We'll finish by learning about some basic camera movements and how to animate them. If you are ready to start exploring how to animate in MODO, watching this course will help you get started with the essential tools that you will need to begin that journey. Software required: MODO 701.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Kurt with digital tutors. Welcome to this course where we'll learn the basics of some really useful tools to help you begin animating in Moto 701 will begin with a brief overview of navigation in the animation view port in Moto, followed by a discussion about what frames are and playback controls. After this will begin creating some animation by learning what key frames are and how to set them. Next will dive into the graph editor and the dope sheet toe. Learn some basic ways. We can edit our key frames and modify the interpretation of their values across time. Continuing on will learn about additional tools, too. Visualize and modify our animation, and we'll finish by learning about some basic camera movements and how to animate them. So if you're ready to start exploring how to animate in Moto, watching this course will help you get started with the essential tools that you will need to begin that journey. So with that, let's go ahead and get started in our next lesson.