Course info
May 2, 2011
3h 17m
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In this collection of lessons, we will learn the basics of working in MARI, a powerful texture painting application. Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, MARI is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly. In this series of lessons, we will take you through the many facets of MARI so you start creating textures for your own models right away. We will begin by talking about how to work with MARI projects. We will get accustomed to the MARI interface and let you know how you can customize it to fit your own needs. From there, we will talk about vital topics like working with the paint buffer and how MARI works with multiple uv patches. We will explore the tools you can use to paint on your models, including customizing brushes and tool properties. We will cover the topic of projection painting and look at some of the projection settings that will allow you to get better results. We will also look at cloning and painting through existing photographic images to help you create great texture maps. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will explore channels and shaders, and working with multiple objects, using filters to modify textures, and a lot more. In the end, you will be able start using MARI to paint great textures for your own models. If you are just starting out and maybe you're fairly new to 3D. You can also go through The Beginner Guide to MARI, which will give you a quick overview of the functionality of MARI and some of the things to expect when using it. Software required: MARI 1.2v1 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin. With digital tutors on Autodesk Authorized Publisher In the series of lessons, we're gonna talk about 10 things that can help you with your modeling work flow. Now here digital tutors We found that many students starting out modeling have difficulty in creating a specific vision that they may have in many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So to give you a head start on your modeling, we put together a number of tips gleaned from production and from teaching. Students will help you build the best models you can with a minimum of frustration. We'll talk about breaking down our bottling projects into manageable chunks. Will cover methods for staying aware of as much information as possible about our geometry. While we work, we'll cover specific techniques for adding circular resolution to square objects and over setting up image planes on this course is meant for students that have a little modeling experience in our familiar with some of the tools. But we're just like a few tips for creating a smoother workflow, getting better results. So with that, let's go ahead and get started