- Course
Exaggerated Facial Expressions in ZBrush and Maya
Learn a production workflow for exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Software required: ZBrush 3.1 and up, Maya 2008 and up.
- Course
Exaggerated Facial Expressions in ZBrush and Maya
Learn a production workflow for exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Software required: ZBrush 3.1 and up, Maya 2008 and up.
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What you'll learn
Learn a production workflow for creating exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blend shapes for use in film and games. Popular highlights include the following: shaping facial features, shaping with Move Brush, utilizing 3D layers, creating expression libraries, adding normal maps in Maya, setting up blend shapes in Maya, key framing blend shapes, creating in-betweens, isolating geometry with masks, manipulating subtools with polygroups, exporting geometry from ZBrush, blending shapes using morph targets, sculpting facial expressions, isolating areas of the face, moving the teeth and gums, smoothing geometry, working with subdivision levels, creating phonemes, and creating distinct emotions. Software required: ZBrush 3.1 and up, Maya 2008 and up.