Exploring Maya 2016

We'll begin by getting an overview of the Maya interface and you'll learn to navigate the 3D view where you'll be able to interact with all of your models and scenes. Next we'll take a look at how to work with 3D models and you'll learn about some of Maya's modeling tools and workflows. Software required: Maya 2016.
Course info
Rating
(18)
Level
Beginner
Updated
Aug 14, 2015
Duration
50m
Table of contents
Description
Course info
Rating
(18)
Level
Beginner
Updated
Aug 14, 2015
Duration
50m
Description

Maya is a very broad 3D application and it can be difficult at the beginning to know where to start. Over the course of the next several lessons, you'll get an overview of several of the key areas of Maya and some examples of how to put that knowledge into practice. We'll begin by getting an overview of the Maya interface and you'll learn to navigate the 3D view where you'll be able to interact with all of your models and scenes. Next we'll take a look at how to work with 3D models and you'll learn about some of Maya's modeling tools and workflows. Animation is next, as you learn to set key frames, modify timing, and work with your playback controls to get your models moving around the scene. You'll also learn to work with materials and textures to give your models the appearance of different types of surfaces. You'll finish the course by learning to add and manipulate lights in your scenes, and use Mental Ray to render out final images of your projects. These lessons will give you a great head start on working in Maya, but we're only scratching the surface of this powerful 3D application. Software required: Maya 2016.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin Marshall, and welcome to Exploring Maya 2016. Now Maya is a very broad 3D application, and it can be difficult at the beginning to know where to start. Over the course of the next several lessons, you'll get an overview of several of the key areas of Maya and some examples of how to put that knowledge into practice. We'll begin by getting an overview of the Maya interface, and you'll learn to navigate the 3D view where you'll be able to interact with all your models and scenes. Next, we'll take a look at how to work with 3D models and learn about some of Maya's modeling tools and workflows. Animation is next as we learn to set keyframes, modify timing, and work with our playback controls to get our model moving around the scene. We'll also learn to work with materials and textures to give our models the appearance of different types of services. We'll finish the course by learning to add and manipulate lights in our scenes and use Mental Ray to render out final images of our projects. Now these lessons will give you a great head start on working in Maya, but we're really only scratching the surface of this powerful 3D application. So if you're interested in learning more about Maya or in learning to create some of the assets from this course from scratch, we'd encourage you to check out our Introduction to Maya 2016 course at Digital- Tutors.com. The introduction course will take you much deeper into areas that we'll cover here and give you a broader and deeper understanding of Maya. So I'm sure you're anxious to get started, so let's begin with a look at the Maya interface and talk about navigating the 3D view.