Description
Course info
Level
Beginner
Updated
Sep 1, 2010
Duration
2h 41m
Description

In this series of lessons we're going to talk about some basic workflow concepts that will help you as you begin modeling in 3D. When starting out creating 3D models, it's one thing to learn the tools. It's another to learn to think like a modeler. In this course we'll cover some of the most important topics you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our workflow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic we'll cover is working well within a pipeline. In addition to these lecture style lessons, we'll also use some practical examples to illustrate the fact that there are almost always multiple modeling methods for getting the same result. Once done, you'll be able to look at your modeling projects with a more critical eye and be able to more easily problem-solve your modeling issues. Software required: Maya 2011 and higher.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin with digital tutors Autodesk Authorized publisher In this series of lessons, we're gonna talk about some workflow concepts that will help you as you begin modeling three D win, starting out, creating three D models. It's one thing to learn the tools. It's another to learn to think like a modeler on this course will cover some of the most important topics that you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our work flow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic will cover is just working well within a pipeline. In addition to these lecture style, lessons will also use some practical examples to illustrate the fact that there are always multiple methods of modeling for getting to the same result. And once we're done, you'll be able to look at your modeling projects with a little bit more of a critical eye and be able to more easily problem solve your modeling issues. This course is gonna be great for someone starting out who's gone through, maybe the my introduction and the introduction to modeling courses, and it'll give you a good conceptual face on which you can build. So was that. Let's go ahead and get started.