Course info
Sep 27, 2015
4h 11m
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In this Rhino tutorial, we'll explore the beginning stages of organic and geometric surfacing. We'll learn how to tackle rail sweeps and section curves to tackle smooth, organic surfaces and their transition into geometric elements. We'll build twisting blended surfaces that go beyond simple extrudes and lofts. By the end of this Rhino training, you'll have a solid understanding of how surfacing works in Rhino. Software required: Rhino 5, Photoshop.

About the author
About the author

Adam Fairless has worked for the past 14 years in the Design Industry on a wide variety of product and automotive projects.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name's Adam Fairless. I'm director of product development at WowWee Toys and Robotics. I've worked on many products that can be found on the retail shelf, as well as concepts on the screen, and vehicles on the road. I'm currently overseeing design efforts for WowWee's product line for 2016 and 17. My skill set covers concept design, illustration, CAD, prototyping and manufacturing. In this course, we're going to use basic techniques in Rhino to model a hammer. The purpose of this course is to explore basic techniques to take on building the organic, and geometric surfaces that comprise the structure of a hammer. Some of the key takeaways from watching this course, include learning how to, use simple tools and techniques to build geometry for a real tool. Create a variety of shapes and parts. Build a mixture of geometric and organic surfaces. Use reference photography of a real hammer to build an accurate model. And use layers and colors to further define in detail your parts. By the end of this training you'll have and understanding of the basics of building geometric, and organic surfaces in Rhino. You'll be able to tackle a variety of problems. I'm excited to share these tips and techniques with you. So let's get started with the first lesson.