Most human communication happens with the eyes face and hands. In this course, Expressive Face and Hand Hybrid Animation, you will cover facial mocap and hand animation to bring your characters to life with expressiveness and believability! First, you'll see what makes up a good face rig, and look at the face control options. Next, you'll set up and refine your characters hands and create a library of poses. Next, you'll see some best practices for recording facial motion capture, and creating the mapping from the data to the face rig. Finally, you'll begin refining the performance using Hybrid Animation. After setting up the animation layers, focus will be on making the characters expressive and believable. When you're finished with this course, you'll know how to integrate face and hand data back into your master cinematic scenes, and attach it correctly to the character's body for use in-game. Software required: Maya 2017, MotionBuilder 2017.
Mark Butler is a veteran producer, character animator, technical director, and motion capture specialist. He has worked on a wide variety of animation projects for games, broadcast, and live events, for clients such as DC Comics, Atari, Warner Bros., Disney and Sony, as well as many independent productions.