Facial Animation and Lip Sync in Maya 7

Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists. Sofware required: Maya 7.
Course info
Level
Intermediate
Updated
Aug 24, 2006
Duration
6h 12m
Table of contents
Introduction and Project Overview
Facial Animation and Lip Sync in Maya 7
Setting up the Scene 2m Intro to Warm up Lesson 1: Animating Head Turns; Blinks; and Eye Movements 4m Keying the Extremes of the Heads Turns 5m Adding the in-betweens: Adjusting the Timing and Spacing of the Head Turns 7m Adding the in-betweens: Final Touch Ups for the Head Turns 7m Keying the Arcs: Animating the Head Bops 6m Keying the Arcs: Tweaking the Head Bops 4m Keying the Arcs: Adding Personality to the Head Turns 9m Animating the Neck 8m Animating the Eyes 12m Animating Blinks 8m Intro to Warm up Lesson 2: Animating Facial Expressions 5m Keying the Extremes of the Facial Expressions 9m Adding the in-betweens: Fixing the Timing and Spacing 9m Adding the in-betweens: Fine Tuning the Animation 11m Completing Warm up Lesson 2: Final Modifications 10m Intro to Main Lesson: Animating to Dialogue 4m Beginning the Jaw Animation 9m Completing the Jaw Extremes 6m Initial in-between Pass of the Jaw 9m Finishing the Vertical Movements of the Jaw 8m Horizontal Movements of the Jaw 9m Finishing the Jaw Movements 10m Keying the Extremes for Major Lip Shapes: Blocking in Primary Phonemes and Expressions 8m Keying the Extremes for Major Lip Shapes: Finishing the Blocking in Pass 7m Animating the in-betweens of Major Lip Shapes: Defining Primary Phonemes and Expressions 9m Animating the in-betweens of Major Lip Shapes: Final Tweaks 8m Keying the Mouth Rolls 6m Animating the Tongue 6m Defining Secondary Phonemes: First Pass 3m Defining Secondary Phonemes: Second Pass 5m Defining Secondary Phonemes: Completing the Lip Animation 8m Starting to Animate the Neck Movements 10m Adding the in-betweens to the Neck Movements 10m Adjusting the Timing and Spacing of the Neck Movements 7m Finishing the Neck Animation 8m Starting to Animate the Head Movements 7m Animating the in-betweens for the Head Movements 7m Adjusting the Timing and Spacing of the Head Movements 9m Finishing the Head Animation 6m Animating the Major Brow Movements: Keying the Extremes 6m Animating the Major Brow Movements: In-between Pass 8m Animating the Major Brow Movements: Finalizing Primary Brow Animation 3m Exaggerating Brow Movements: Defining Expressions 4m Exaggerating Brow Movements: Tweaking the Timing and Spacing 9m Adding Personality with the Brows 5m Setting the Extremes for the Eye Movements 4m Adjusting the Timing and Spacing of the Eyes 5m Adding Appeal to the Eye Movements 5m Animating the Blinks: Adding Blinks and Modifying Expressions 7m Animating the Blinks: Finalizing the Timing and Spacing 4m Animating the Bottom Eye Lids 9m Final Adjustments 4m
Description
Course info
Level
Intermediate
Updated
Aug 24, 2006
Duration
6h 12m
Description

Popular highlights include: Animating to Dialogue; Lip Syncing; Principles of Emotion; Referencing Footage; Mechanics of Facial Animation; Timing and Spacing; Anticipation; Animating Arcs; Pose to Pose; In-betweening; Follow-through; Head Subtleties; Facial Expressions; Graph Editor; Working with Shot Camera; Animating with Simplicity; Show Buffer Curves; Editing Tangents. Software required: Maya 7.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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